AI Insights · Timothy · January 2022
Top 5 Shopping Games in Austria Q4 2021: Performance Overview
In Q4 2021, the top 5 shopping games in Austria saw varied trends in downloads, revenue, and active users, providing a comprehensive insight into their performance.
Throughout the fourth quarter of 2021, the top 5 shopping games on a unified platform in Austria demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at how each game performed, based on data from Sensor Tower.
Idle Supermarket Tycoon - Shop by Digital Things showed a notable increase in weekly revenue, starting at approximately $173 in late September and peaking at around $367 by the end of December. Weekly downloads for the game also saw a positive trend, beginning at 133 and reaching 278 by the end of the quarter. Active users experienced a steady climb from 721 to 819.
Supermarket Mania Journey from G5 Entertainment AB faced a mixed quarter. Revenue started at $247 but saw a significant dip, only to recover slightly to $125 by the end of December. Downloads fluctuated, beginning at 57 and ending at 20. The active user base showed a similar pattern, starting at 62 and ending at 32.
Miga Town: My Store by XiHe Digital (GuangZhou) Technology Co., Ltd experienced consistent weekly downloads, peaking at 609 in late October and stabilizing around 445 by the end of December. Revenue showed some fluctuation, peaking at $121 in late October and ending at $53. Active users remained relatively stable, starting at 893 and ending at 945.
Amber's Airline - 7 Wonders from Mr.Goodliving / RealNetworks Inc had a challenging quarter in terms of downloads, starting at 49 and ending at 79. Revenue saw a low point of $0 in mid-October but recovered to $72 by the end of December. Active users showed some growth, starting at 39 and reaching 65.
Finally, Pepi Super Stores: Mall Games by Pepi Play showed robust weekly downloads, starting at 596 and peaking at 607 in late December. Revenue fluctuated, starting at $47 and ending at $27. The game maintained a healthy number of active users, starting at 944 and ending at 955.
For more detailed insights and data, visit Sensor Tower.